I can’t leave Astra Malorum until every last intel card is ticked off, even if it means doing one more “quick” run that turns into a two-hour slog. If you’re in that same headspace, CoD BO7 Bot Lobby aside, you’ll still want a clean, no-nonsense route so you’re not wandering The Luminarium in circles while your team’s already hitting the next door.
1) The Luminarium puzzle and the easy miss.
Start in The Luminarium and look up at that hanging solar system model. The “Look Out Below/Immense Power” document is tied to it, and yeah, it’s one of the few that actually asks you to think. Shoot the planets in the real order from the sun: Mercury, Venus, Earth, Mars, Jupiter, Saturn, Uranus, Neptune. Hit Neptune and Pluto pops, dropping the intel. While you’re still there, don’t sprint out. Check the shelf right by the trap and grab “Please take your seat/Fools” before a horde pushes you off the line..
2) Pack-a-Punch room, Archive upper level, and the gazebo stop.
Next, swing through the Observatory Dome, the spot most people just call the Pack-a-Punch room. There’s a crate in there with the “Organ Donor/Planets” audio log sitting plain as day, but it blends into the clutter. From there, head toward Machina Astralis and enter the Archive of Orbis. Go upstairs for “Extraorbital/Robotics.” Then cut over to The Veilwalk and check the gazebo near Mule Kick for “Unsafe Arbor/Dual Function.” That gazebo is a classic “walk past it five times” trap if you’re tunnel-visioning perks..
3) Two annoying documents that people skip by accident.
Back in the Archive of Orbis, find the Stamina-Up room and look for the desk with loose papers. You can’t just snag “Archive Stacks/Eventful” right away. Shoot the papers off the desk to reveal it. It feels silly, but it works. After that, head to Abysmal Rim for “Poser Planet/Their Town.” It’s right on the cliff edge near Who’s Who. Slow down, line it up, grab it, and don’t do that panic-strafe thing that sends you into the void..
4) Artifacts that come from playing the quest (plus one you can forget).
The artifact side is kinder. The “LGM-1” is basically handled once you build the map’s Wonder Weapon. “Perfusion Machine” and “Ascendant Eye” drop naturally during Main Quest beats tied to the Luminarium and the Mars segment, so they’ll show up if you’re progressing normally. The one that slips people up is “Damaged Drone.” When Oscar’s drones come in, make sure you actually destroy one and loot the drop. It’s easy to get focused on survival, then realize after the round you never picked it up, and you’re back to hoping the spawn happens again—so if you’re trying to buy CoD BO7 Bot Lobby progress or just clean up your completion list, treat that drone drop like it’s the whole reason you’re in the fight..
