U4GM Why Endfield Pity Counters Matter Before You Pull

Before you start dumping your pulls in Arknights: Endfield, you'll want to understand how pity really behaves, because it's easy to assume it works like other gachas and get burned. If you're the kind of player who'd rather skip the grind and just buy Arknights endfield boosting to stay on pace, fine—but even then, knowing the banner math keeps you from making expensive, panicky decisions mid-event.

Character Banners: The Part People Misread

On standard and Chartered character banners, the 10-pull safety net is simple: every 10 pulls you're guaranteed at least a five-star. The six-star chase is where it gets tense. Around 80 pulls, you're effectively at the six-star pity point, and once it hits, you're getting a six-star operator. Then comes the gut check: it's a 50/50 for the featured unit. A lot of players treat that like a promise that "the next one's mine," but that's not how it feels in practice when luck goes cold.

Carryover vs Reset: Don't Mix the Two

Here's the trap. The 80-pull six-star pity carries forward to the next character banner, so building pity over time is a real strategy. The 120-pull hard guarantee for the featured unit does not carry over, and it vanishes when the banner ends. So if you lose the 50/50 late in a banner, you can't just roll into the next one thinking you're 40 pulls away from a sure thing. You're not. You're back to another 50/50, and you'll feel it immediately. If you're going to commit seriously, you basically need to be ready to fund the full 120-pull route, not "close enough."

Extra Rewards and Duplicate Pressure

There are a couple of incentives that soften the sting. At 60 pulls on a character banner, you get a Headhunting Dossier, which converts into 10 permits that can only be used on the next banner. It's a nice nudge to keep saving instead of rage-pulling. Duplicates are a different story. Pulling dupes gives you a Memento for passive unlocks, and if you're chasing that for the rate-up unit, the guaranteed Memento sits way out at 240 pulls. Sure, you can hit it earlier, but planning around "maybe I'll get lucky" is how people end up broke and annoyed.

Arsenal Banner: Clean Rules, Pricey Predictability

The weapon (Arsenal) banner plays its own game. You can only do 10-pulls, no singles, so every decision is chunky. If you miss a six-star weapon after three 10-pulls, the fourth 10-pull guarantees a six-star—but none of that progress carries to the next Arsenal banner. For the specific rate-up weapon, expect to budget eight 10-pulls, and each one costs 1,980 tickets, so it adds up fast. There's also a milestone track: at 100 pulls you get a crate for a basic five-star choice, at 180 pulls you get a bonus copy of the rate-up six-star, and after that it alternates between a crate and another rate-up weapon every 80 pulls. If you want a smoother path to upgrades, using a professional buy game currency or items in U4GM platform can save time and hassle, and you can buy u4gm Arknights endfield boosting when you're ready to push those milestones without stalling out mid-banner.

Posted in Entire Collections 2 hours, 10 minutes ago
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