How do pitch values on cards affect resource management during a game of Flesh & Blood?
What are the mechanics and significance of the “go again” keyword in Flesh & Blood, and how does it impact gameplay strategy?
How do equipment and weapon cards enhance a hero's abilities, and what role do they play in deck-building strategies?
What factors should players consider when building a deck for a specific hero in order to maximize the synergy and effectiveness of their cards?
What are the key differences between the hero classes in Flesh & Blood, and how do they impact gameplay strategy?
How does the resource system in Flesh & Blood work, and what are some effective ways to manage resources during a match?
What are the most sought-after cards in Flesh & Blood, and what factors contribute to their rarity and value?
How do the mechanics of the "pitch" system affect deck building and player decision-making in Flesh & Blood?
What are some common strategies for drafting in Flesh & Blood's sealed and booster draft formats, and how do they differ from constructed play?
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