How does the pitch system work in Flesh & Blood, and what are some effective ways to manage resources during a match?
What are the key differences between hero classes in Flesh & Blood, and how do they impact deck-building strategies?
How do set releases and expansions affect the metagame in Flesh & Blood, and what are some of the most impactful cards from recent sets?
Can you explain the armor and equipment system in Flesh & Blood, and how it contributes to both defense and overall strategy in a match?
What is the significance of "pitch" in Flesh & Blood, and how does it influence resource management during a game?
How does the rarity system work in Flesh & Blood, and what are the chances of pulling a legendary or fabled card from a booster pack?
What are the different hero classes in Flesh & Blood, and how do they impact gameplay strategies?
What are the rarity levels of Flesh & Blood cards, and how do they affect the value and collectability of the cards in the market?
How do hero abilities and equipment impact gameplay in Flesh & Blood, and what strategies can players use to maximize their effectiveness?
What are the primary types of cards in Flesh & Blood, and how do they interact with each other during gameplay?