How do rarity levels and set expansions impact the value and collectibility of cards in CCGs?
What distinguishes collectible card games (CCGs) from other types of card games, such as trading card games (TCGs) or living card games (LCGs)?
What are some of the most popular collectible card games that are not associated with large franchises like Magic?
Gathering, Pokémon, and Yu-Gi-Oh?
How do indie collectible card games differentiate themselves from popular titles like Magic?
What are some of the most compelling game mechanics or systems introduced in CCGs beyond the well-known franchises like Magic?
Gathering or Pokémon?
How do collectible card games balance the need for continuous expansion and new card releases with maintaining fairness and balance in gameplay?
What are some of the most successful marketing strategies used by companies to promote collectible card games and grow their player base?
In what ways have collectible card games evolved over the years in terms of gameplay, themes, and player interaction?