How do collectible card games incorporate themes and lore into their design, and what impact does this have on player immersion and the game's reception in pop culture?
What are some of the most popular non-mainstream collectible card games, and how do their gameplay mechanics differ from more popular games like Magic?
What are some of the most innovative mechanics introduced in lesser-known collectible card games, and how have these mechanics influenced the design of more mainstream CCGs?
How do collectible card games like "Netrunner" and "Legend of the Five Rings" incorporate elements of role-playing and storytelling into their gameplay?
What role does community engagement play in the development and sustained popularity of niche CCGs, and how do these communities typically support and expand the game?
How have digital platforms and online play influenced the design and accessibility of non-mainstream CCGs, and what are some examples of successful digital-only CCGs?