How have certain card releases or sets influenced the meta of Flesh & Blood, and what are some examples of cards that have shaped competitive play?
What role do equipment cards play in Flesh & Blood, and how can they be strategically used to gain an advantage over opponents?
How do the mechanics of pitch, resource management, and card cycles impact gameplay decisions during a match?
What are the key differences between the various classes in Flesh & Blood, and how do these differences influence deck-building strategies?
How does the resource system in Flesh & Blood function, and what are some effective ways to manage resources during a match?
What are the key differences between the various Flesh & Blood set releases, and how have they influenced the evolution of the game?
How do hero classes and their associated abilities impact deck-building and overall gameplay strategy in Flesh & Blood?
What are the different card types in Flesh & Blood, and how do they each contribute to gameplay mechanics and strategy?
How does the drafting format work in Flesh & Blood, and what strategies can be employed to create a competitive deck?
What are some common mistakes beginners make when building decks or playing Flesh & Blood, and how can these be avoided to improve game proficiency?