How does the "Imaginary Gift" mechanic work in Cardfight!! Vanguard, and what impact does it have on gameplay?
What are the key differences between the various clans in Cardfight!! Vanguard and how do these differences affect deck-building strategies?
Can you explain the concept of "Imaginary Gifts" introduced in the V-Turnabout series and how they influence the card game?
How do the mechanics of "Stride" and "G Guardian" in the G Series expand the strategic possibilities in Cardfight!! Vanguard?
What role do "Trigger Units" play in a Cardfight!! Vanguard deck, and how can they change the dynamics of a match?
How do the card types such as Grade 0, Grade 1, Grade 2, and Grade 3 impact gameplay in Cardfight!! Vanguard?
What is the significance of the different "clans" in Cardfight!! Vanguard, and how do they affect deck-building strategies?
5. **How has the introduction of new card expansions or series in Cardfight!! Vanguard affected the competitive meta of the game over time?
4. **What are the primary types of triggers found in Cardfight!! Vanguard, and how do they affect the strategy and flow of a card match?
3. **Can you explain the concept of Ride Chains and how certain cards or decks benefit from this mechanic within the Cardfight!! Vanguard game?