What recent expansions have been released for Flesh & Blood, and how do they impact the current metagame or introduce new mechanics?
How does the resource mechanic function in the game, and what are some tips for managing resource cards effectively during a match?
What strategies are effective when building a Flesh & Blood deck, and which heroes or classes have the strongest synergies?
How does the rarity system in Flesh & Blood work, and what are the key differences between common, rare, super rare, majestic, and legendary cards?
What are the different types of cards in Flesh & Blood, and how do they interact with each other during gameplay?
What are the differences between "first edition" and "unlimited" Flesh & Blood cards, and how do they affect collector value and availability?
How has the release of new sets (such as Monarch or Tales of Aria) influenced the metagame in Flesh & Blood?
What are "go-again" and "dominate" in the context of Flesh & Blood cards, and how do these mechanics affect combat phases?
How does the "pitch" system work in Flesh & Blood, and how does it influence deck building and in-game decision making?
What are the different classes available in Flesh & Blood, and how do they impact gameplay strategies?